STUDIO

Product renders of your 3D models, made in your browser

Put a material on every part, light the model like a photo studio and render it up to 4K, ray traced on your own graphics card. The picture goes straight into review, next to the model.

Studio is on every plan · Renders stay on your computer until you add them

A ray-traced render of the planetary gearbox in gunmetal, brass, copper and chrome
Rendered in Studio · Final · 400 samples

Materials

A material on every part, in two clicks

Click a part on the model or in the parts list, then pick a material, or drag one straight onto the part. Shift-click to dress several at once. Every change can be undone, and the model remembers it for the next version.

  • Colour, metallic, roughness and clear coat on every plan
  • Brushed metal with a direction, glass and clear plastics with refractionSolo
  • Save your own materials once, use them on every modelSolo

Metals 19

  • Brushed aluminium, every plan
  • Polished steel, every plan
  • Gunmetal, every plan
  • Brass, every plan
  • Copper, every plan
  • Chrome, Solo and up
  • Brushed alu, directional, Solo and up
  • Satin stainless, Solo and up
  • Titanium, Solo and up
  • Cast iron, Solo and up
  • Bronze, Solo and up
  • Gold, Solo and up
  • Nickel, Solo and up
  • Zinc plated, Solo and up
  • Anodised blue, Solo and up
  • Anodised red, Solo and up
  • Anodised black, Solo and up
  • Anodised gold, Solo and up
  • Anodised purple, Solo and up

Plastics 15

  • Matte black plastic, every plan
  • Glossy white plastic, every plan
  • Satin grey plastic, every plan
  • Red plastic, every plan
  • ABS white, Solo and up
  • Gloss black ABS, Solo and up
  • Clear polycarbonate, Solo and up
  • Frosted acrylic, Solo and up
  • Translucent orange, Solo and up
  • Nylon, natural, Solo and up
  • Black POM, Solo and up
  • Gloss yellow, Solo and up
  • Blue plastic, Solo and up
  • Green plastic, Solo and up
  • Soft-touch black, Solo and up

Rubber 4

  • Black rubber, every plan
  • Grey rubber, Solo and up
  • Orange rubber, Solo and up
  • White silicone, Solo and up

Glass 5

  • Clear glass, Solo and up
  • Frosted glass, Solo and up
  • Tinted green glass, Solo and up
  • Smoked glass, Solo and up
  • Amber glass, Solo and up

Paint 9

  • Matte white paint, every plan
  • Gloss blue paint, every plan
  • Car paint, red, Solo and up
  • Car paint, silver, Solo and up
  • Pearl white, Solo and up
  • Matte black paint, Solo and up
  • Orange powder coat, Solo and up
  • Green powder coat, Solo and up
  • White ceramic, Solo and up
12 on every plan, Free included40 more on Solo and up
cameraKey light5600 K · 60% · 35° upFill light6000 K · 22% · 20° upTop light5600 K · 35% · 60° up

Lighting

Light it the way a product photographer would

Every light set comes with its softboxes in place: a key, a fill and a light from above. Move them around and over the model, change their size and colour temperature, or add your own. A bigger light gets softer, not brighter, just like in a real studio. Polished metal reflects the softboxes, so it reads as metal.

  • StudioFree
  • WarmFree
  • CoolFree
  • SoftSolo
  • ContrastSolo
  • Dark productSolo
  • OutdoorSolo

Plus your own HDRI on Solo, with brightness, rotation and exposure on every set.

Backgrounds and ground

Color means color. No horizon line.

The ground takes the background’s exact colour, so the model sits on a seamless sweep with only its own shadow under it. Choose how dark that shadow is and, on Solo, how much the floor reflects. Need a cut-out for a catalogue or a slide? Transparent drops the background altogether.

The planetary gearbox, exploded, on the chosen background

Camera and views

Frame it once, shoot it again on every version

A real lens

Set the focal length from 18 to 200 mm. Long lenses flatten the perspective, the way catalogue shots do. The frame on the model shows exactly what the picture takes.

Saved views

Turn the model to an angle you like and save it. Render any saved view, or several at once, and get the same shots again when v4 arrives.

Depth of field

Blur what's out of focus, with the aperture you choose, and focus on the model or on one part. On Solo, in Rendered view and in Final renders.

Renders

Ray traced, sample by sample, on your own graphics card

Studio traces the light the way offline renderers do: bounces off metal, through glass, into the shadows. The picture starts grainy and comes clean as the samples add up. These are real Studio renders of the gearbox, stopped at 4, 32 and 400 samples.

The gearbox render after 4 samples
4 samplesa second in
The gearbox render after 32 samples
32 samplesa few seconds
The gearbox render after 400 samples
400 samplesFinal quality

Four sizes, three qualities

QualitySamples per pixelPlans
Standard64Every plan
Final400Solo and up
Max1,500Solo and up

Sizes: Full HD, portrait 1080 × 1350 and square 1080 × 1080 on every plan; 4K on Solo. Render several saved views in one go, and watch the time left as it works.

1920 × 1080
1080 × 1350
1080 × 1080
3840 × 2160

to scale · 4K is four Full HD pictures

Plans

Studio is on every plan, Free included

On Free you can dress a model, light it and render it in Full HD. Free renders carry a MeshMarkup mark across the middle of the model, not in a corner, so it can’t be cropped away. Solo and up remove the mark and unlock the rest of Studio.

A render made on Free
FreeFull HD, with the mark
A render made on Solo and up
Solo and upUp to 4K, no mark
StudioFreeSoloStudioPipeline
Materials on each part, light sets and renders
Material library12 basicsFull libraryFull libraryFull library
Your own lights, HDRI and ground reflections—
RendersFull HD, watermarkedUp to 4K, final qualityUp to 4K, final qualityUp to 4K, final quality
Live ray-traced view while you work—
Several looks per model1UnlimitedUnlimitedUnlimited
Show your Studio look to clients—

Yearly is 2 months off, billed once.

Free

Trying it on a real job.

€0forever

  • 3 new models every 30 days
  • 1 version per model
  • 50 MB storage
  • 1 image or snapshot per model, Full HD
  • 1 seat, plus free reviewers
  • Pinned notes, replies and “looks good”
  • Studio: materials, lighting, Full HD renders with our mark
  • Animations play for you, plus one 5-second video
  • Embed and host models, with “Powered by MeshMarkup”, 200 views a month
  • Blender add-on
Start free

Solo

One modeler, sending work out most weeks.

€24.17/month

€290 billed yearly

Less than one hour spent redoing a change the client already approved.

  • 25 active models
  • Unlimited versions
  • 20 GB storage
  • Unlimited images, PDFs and snapshots, up to 4K
  • 1 seat, plus free reviewers
  • Client sign-off on the record
  • Full Studio: every material, your own lights, 4K renders, no mark
  • Animations: clients play them, notes at a moment, videos in Full HD
  • Embed and host models, no badge, a 3D configurator
  • Integrations: Slack, task tools, folders, API and webhooks
Get Solo
MOST STUDIOS

Studio

A team sharing the work, with seats and roles.

€74.17/month

€890 billed yearly

  • 250 active models
  • Unlimited versions
  • 200 GB storage
  • Unlimited images, PDFs and snapshots, up to 4K
  • 5 seats, plus free reviewers
  • Client sign-off on the record
  • Full Studio: every material, your own lights, 4K renders, no mark
  • Animations: clients play them, notes at a moment, videos up to 4K
  • Embed and host models, no badge, configurators in embeds
  • Integrations: Slack, task tools, folders, API and webhooks
Get Studio

Pipeline

Lots of models, lots of people, and your own tools plugged in.

from€249/month

billed how it suits you

  • Unlimited models
  • Unlimited versions
  • 2 TB storage
  • Unlimited images, PDFs and snapshots, up to 4K
  • Unlimited seats, plus free reviewers
  • Client sign-off on the record
  • Full Studio: every material, your own lights, 4K renders, no mark
  • Animations: clients play them, notes at a moment, videos up to 4K
  • Embed and host models, no badge, configurators in embeds
  • Integrations: Slack, task tools, folders, API and webhooks
Talk to us

Compare every feature side by side — Studio, integrations and every limit, in one table.

Secure checkout with Stripe

  • Visa
  • Mastercard
  • American Express
  • Discover
  • Maestro
  • UnionPay
  • Apple Pay
  • Google Pay
  • Amazon Pay
  • Klarna
  • 256-bit SSL encrypted
  • Cancel any time
  • No setup fee

Part of the review

Renders, snapshots and the model, in one place for your client

Into Images

Add a render to the model's Images and your client pins notes on the picture, next to the 3D model. Snapshots of saved angles live there too, for quick shots of every version.

Your look, on their link

Switch on Show this look to clients and the review link opens the model in your materials and light. They still turn it, measure and leave notes.

Nothing uploaded to render

Studio renders in your browser tab. The model never goes to a render farm; a picture only leaves your computer when you add it to Images.

Questions

Do I need a powerful computer?

No. Studio runs in the browser on any computer with a graphics card made in the last few years, laptops included. A faster graphics card simply renders faster: a Final 4K render takes from under a minute to a few minutes.

Is my model uploaded somewhere to render?

No. The render is made in your browser tab. Nothing leaves your computer until you click Add to Images, and then only the picture.

What does Free include?

Studio itself, 12 basic materials, the Studio, Warm and Cool light sets, white, grey or coloured backgrounds, and Standard renders at Full HD with a MeshMarkup mark across the model.

Can my client see the look I made?

Yes, on Solo and up. Switch on Show this look to clients and the review link opens the model in your materials and light. They still turn it, measure and pin notes as usual.

Which files work?

Any model you can upload to MeshMarkup: GLB, glTF, FBX, OBJ, STL, STEP, IGES, 3DM and more. Each part in your file can take its own material, so keep parts separate when you export.

Does it replace KeyShot or Blender?

For lookdev on a model you're reviewing with a client, often yes: materials, light and a clean render without leaving the review. For animation, texture painting or complex scenes, keep your renderer and upload its pictures to Images.

Dress it, light it, render it. Then send it for review.

Studio: product renders of your 3D models — MeshMarkup