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MeshMarkup vs Sketchfab

Sketchfab is built to publish, embed and show finished 3D to an audience. MeshMarkup is built for the step before that: the client pins notes on a model that’s still changing, you answer them, and they sign it off. Many studios would use both.

Checked against Sketchfab’s own site on 28 October 2026. Products change; follow the sources below before you decide.

What it’s for
MeshMarkupClient review and sign-off, plus embedding finished models
SketchfabPublishing, embedding and sharing 3D with an audience
Reviewer access
MeshMarkupOne link. No account and nothing to install; they type their name once
SketchfabPublic models open for anyone; private models (unlisted, optional password) on Pro and above
Notes
MeshMarkupClients pin notes on the spot they mean, with threaded replies and statuses
SketchfabAnnotations written by the model’s author: 10 on Basic, 20 on Pro, 100 on Enterprise. Comments from viewers: not listed on its plans page
Sign-off
MeshMarkupThe client approves on the record, with their name and the date (Solo and up)
SketchfabNot listed on its plans page
File formats
MeshMarkupGLB, glTF, FBX, OBJ, STL, PLY, DAE, STEP, IGES, Rhino 3DM, 3MF and 3DS, plus JPG, PNG, WebP and PDF
SketchfabNot listed on its plans page
Free plan
MeshMarkupYes: 3 new models every 30 days and 50 MB, with no time limit
SketchfabBasic: 100 MB per model, public models only
Pricing
MeshMarkupFree · Solo €29/month · Studio €89/month (5 seats) · Pipeline €249/month. Same numbers in US dollars; yearly gives two months free
SketchfabBasic free · Pro $15/month billed yearly ($180 a year), 200 MB per model · Enterprise on quote

Choose Sketchfab if

  • the model is finished and you want people to find it
  • you want a public portfolio and a community around your work

Choose MeshMarkup if

  • the model is still changing and the client’s comments need answering and closing
  • you need a record of who approved which version
  • the model mustn’t appear anywhere public
MeshMarkup vs Sketchfab: client review or publishing 3D | MeshMarkup